Claude-Code-Game-Studios

by DonchitosVerified

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

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8/23/2026
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⚠️ Third-Party Software Notice

This skill is third-party open-source software developed and hosted independently on GitHub. SkillTip is an informational directory and does not control or maintain the underlying repository. Any security checks displayed are automated and limited in scope. Review the source code before installing.

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Installation

Add to your Claude Code skills directory:

# Add to your Claude Code skills
git clone https://github.com/Donchitos/Claude-Code-Game-Studios

Getting Started

Guides for using skills like Claude-Code-Game-Studios.

Security Report

Verified

Last scanned: —

{
  "status": "PASSED",
  "issues": []
}

README.md

Why This Exists

Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"

Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.

The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.

Table of Contents

What's Included

Category Count Description

Agents 49 Specialized subagents across design, programming, art, audio, narrative, QA, and production

Skills 73 Slash commands for every workflow phase (/start, /design-system, /create-epics, /create-stories, /dev-story, /story-done, etc.)

Hooks 12 Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection

Rules 11 Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more

Templates 41 Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more

Studio Hierarchy

Agents are organized into three tiers, matching how real studios operate:

Tier 1 — Directors (Opus)
  creative-director    technical-director    producer

Tier 2 — Department Leads (Sonnet)
  game-designer        lead-programmer       art-director
  audio-director       narrative-director    qa-lead
  release-manager      localization-lead

Tier 3 — Specialists (Sonnet/Haiku)
  gameplay-programmer  engine-programmer     ai-programmer
  network-programmer   tools-programmer      ui-programmer
  systems-designer     level-designer        economy-designer
  technical-artist     sound-designer        writer
  world-builder        ux-designer           prototyper
  performance-analyst  devops-engineer       analytics-engineer
  security-engineer    qa-tester             accessibility-specialist
  live-ops-designer    community-manager

Engine Specialists

The template includes agent sets for all three major engines. Use the set that matches your project:

Engine Lead Agent Sub-Specialists

Godot 4 godot-specialist GDScript, Shaders, GDExtension

Unity unity-specialist DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit

Unreal Engine 5 unreal-specialist GAS, Blueprints, Replication, UMG/CommonUI

Slash Commands

Type / in Claude Code to access all 73 skills:

Onboarding & Navigation /start /help /project-stage-detect /setup-engine /adopt

Game Design /brainstorm /map-systems /design-system /quick-design /review-all-gdds /propagate-design-change

Art & Assets /art-bible /asset-spec /asset-audit

UX & Interface Design /ux-design /ux-review

Architecture /create-architecture /architecture-decision /architecture-review /create-control-manifest

Stories & Sprints /create-epics /create-stories /dev-story /sprint-plan /sprint-status /story-readiness /story-done /estimate

Reviews & Analysis /design-review /code-review /balance-check /content-audit /scope-check /perf-profile /tech-debt /gate-check /consistency-check /security-audit

QA & Testing /qa-plan /smoke-check /soak-test /regression-suite /test-setup /test-helpers /test-evidence-review /test-flakiness /skill-test /skill-improve

Production /milestone-review /retrospective /bug-report /bug-triage /reverse-document /playtest-report

Release /release-checklist /launch-checklist /changelog /patch-notes /hotfix /day-one-patch

Creative & Content /prototype /onboard /localize

Team Orchestration (coordinate multiple agents on a single feature) /team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level /team-live-ops /team-qa

Getting Started

Prerequisites

  • Git

  • Claude Code (npm install -g @anthropic-ai/claude-code)

  • Recommended: jq (for hook validation) and Python 3 (for JSON validation)

All hooks fail gracefully if optional tools are missing — nothing breaks, you just lose validation.

Setup

Clone or use as template:

git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game

Open Claude Code and start a session:

claude

Run /start — the system asks where you are (no idea, vague concept, clear design, existing work) and guides you to the right workflow. No assumptions.

Or jump directly to a specific skill if you already know what you need:

  • /brainstorm — explore game ideas from scratch

  • /setup-engine godot 4.6 — configure your engine if you already know

  • /project-stage-detect — analyze an existing project

Upgrading

Already using an older version of this template? See UPGRADING.md for step-by-step migration instructions, a breakdown of what changed between versions, and which files are safe to overwrite vs. which need a manual merge.

Project Structure

CLAUDE.md                           # Master configuration
.claude/
  settings.json                     # Hooks, permissions, safety rules
  agents/                           # 49 agent definitions (markdown + YAML frontmatter)
  skills/                           # 73 slash commands (subdirectory per skill)
  hooks/                            # 12 hook scripts (bash, cross-platform)
  rules/                            # 11 path-scoped coding standards
  statusline.sh                     # Status line script (context%, model, stage, epic breadcrumb)
  docs/
    workflow-catalog.yaml           # 7-phase pipeline definition (read by /help)
    templates/                      # 41 document templates
src/                                # Game source code
assets/                             # Art, audio, VFX, shaders, data files
design/                             # GDDs, narrative docs, level designs
docs/                               # Technical documentation and ADRs
tests/                              # Test suites (unit, integration, performance, playtest)
tools/                              # Build and pipeline tools
prototypes/                         # Throwaway prototypes (isolated from src/)
production/                         # Sprint plans, milestones, release tracking

How It Works

Agent Coordination

Agents follow a structured delegation model:

  • Vertical delegation — directors delegate to leads, leads delegate to specialists

  • Horizontal consultation — same-tier agents can consult each other but can't make binding cross-domain decisions

  • Conflict resolution — disagreements escalate up to the shared parent (creative-director for design, technical-director for technical)

  • Change propagation — cross-department changes are coordinated by producer

  • Domain boundaries — agents don't modify files outside their domain without explicit delegation

Collaborative, Not Autonomous

This is not an auto-pilot system. Every agent follows a strict collaboration protocol:

  • Ask — agents ask questions before proposing solutions

  • Present options — agents show 2-4 options with pros/cons

  • You decide — the user always makes the call

  • Draft — agents show work before finalizing

  • Approve — nothing ge

Frequently Asked Questions

What is Claude-Code-Game-Studios?

Claude-Code-Game-Studios is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by Donchitos. Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. It has 24,438 GitHub stars.

Is Claude-Code-Game-Studios safe to use?

Yes. Claude-Code-Game-Studios passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.

How do I install Claude-Code-Game-Studios?

Clone the repository with "git clone https://github.com/Donchitos/Claude-Code-Game-Studios" and add it to your Claude Code skills directory (see the Installation section above).

What programming language is Claude-Code-Game-Studios written in?

Claude-Code-Game-Studios is primarily written in Shell. It is open-source under Donchitos on GitHub, so you can review or fork the full source.

Are there alternatives to Claude-Code-Game-Studios?

Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh Claude-Code-Game-Studios against similar tools.

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